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Re: Real time subdivision

Posted by Scott Schaefer on February 01, 2005 at 17:49:37:

In Reply to: Real time subdivision posted by ati3414 on January 27, 2005 at 10:11:58:

: Are there examples of full animations of subdivision surfaces? That is, a textured object being animated while the composing surfaces are being adaptively subdivided?

This may not be exactly what you were looking for, but Quake 3 had adaptively tesselated surfaces (textured) that were generated by Bezier patches. There is a subdivision algorithm for such surfaces so I think that qualifies.


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