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Re: Real time subdivisionIn Reply to: Re: Real time subdivision posted by Scott Schaefer on February 01, 2005 at 17:49:37: : : Are there examples of full animations of subdivision surfaces? That is, a textured object being animated while the composing surfaces are being adaptively subdivided? : This may not be exactly what you were looking for, but Quake 3 had adaptively tesselated surfaces (textured) that were generated by Bezier patches. There is a subdivision algorithm for such surfaces so I think that qualifies.
Is this done in real time or were the subdivisions calculated offline?
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