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Re: Real time subdivision

Posted by ati3414 on February 01, 2005 at 19:36:40:

In Reply to: Re: Real time subdivision posted by Scott Schaefer on February 01, 2005 at 17:49:37:

: : Are there examples of full animations of subdivision surfaces? That is, a textured object being animated while the composing surfaces are being adaptively subdivided?

: This may not be exactly what you were looking for, but Quake 3 had adaptively tesselated surfaces (textured) that were generated by Bezier patches. There is a subdivision algorithm for such surfaces so I think that qualifies.


Thank you, Scott

Is this done in real time or were the subdivisions calculated offline?




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