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Re: Real time subdivision surfaces, take II

Posted by Scott Schaefer on February 22, 2005 at 17:46:13:

In Reply to: Re: Real time subdivision surfaces, take II posted by Mikkel Gjoel on February 22, 2005 at 10:56:27:

: The idea is quite basic, and first presented by brickhill for implementation on a playstation2:
: http://www.gdconf.com/archives/2001/brickhilld.doc

Their implementation is really quite trivial. They do nothing intelligent and just precompute the weights to a fixed level. Also, despite what the authors believe, you don't need to store adjacency information to implement subdivision.


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