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Re: Real time subdivision surfaces, take II

Posted by ati3414 on March 11, 2005 at 00:30:28:

In Reply to: Re: Real time subdivision surfaces, take II posted by Mikkel Gjoel on February 22, 2005 at 10:56:27:

: Take a look at this paper:

: http://multires.caltech.edu/pubs/fastsubd.pdf


: - with online implmentation:

: http://multires.caltech.edu/software/fastsubd/


: - and for hardware evaluation:

: http://multires.caltech.edu/pubs/GPUSubD.pdf


: The idea is quite basic, and first presented by brickhill for implementation on a playstation2:

: http://www.gdconf.com/archives/2001/brickhilld.doc

: Regards,

: \\Mikkel Gjoel

Thank you,

I also saw their folow-on paper, the GPU-based implementation. Strange thing: no texturing. Wonder why.


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