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Poly Skull Model cracks up when converted to SubD in MayaHi everyone! I know the discussions on this forum are rather academic but I have a problem with a polygon model I'm trying to convert to SubD in Maya. I have posted a similar question on an artists forum but I though you guys (knowing how the subD algorithms work) might be able to suggest ways to get around the unslighly cracks that I'm getting. See post: Thanks, - VH -
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