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Re: interactive visualization on graphics hardware

Posted by Scott Schaefer on November 03, 2005 at 09:54:35:

In Reply to: interactive visualization on graphics hardware posted by Kerstin Muller on November 03, 2005 at 09:51:25:

: I am looking for some links and citations
: about the interactive visualization of subdivision surfaces directly on the
: graphics hardware.
: That means sent the control net of the
: subdivision surface to the graphics hardware
: and get the resulting tesselated limit surface
: at a given subdivision depth.
: Links of graphics hardware vendors are preferred.

In general, graphics hardware manufacturers currently do not provide built-in support for subdivision surfaces. However, there was a SIGGRAPH paper this year entitled "A realtime GPU subdivision kernel" where the authors show how to perform subdivision inside of the GPU in realtime. In their original paper, their timing results were less than impressive. However, they were using older hardware so hopefully those numbers are greatly improved on newer graphics cards. Their technique can be used for many different subdivision algorithms though they concentrate on Catmull-Clark subdivision in their paper.


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