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PoseRay - Subdivision of 3D meshes

Posted by FlyerX on September 28, 2004 at 14:34:06:

Hello,

I created a free application (PoseRay) that uses the modified Loop algorithm for surface subdivision. It can leave sharp edges, smooth material boundaries and subdivide individual materials or groups leaving the rest of the mesh unchanged. It also subdivides the UV coordinates.

PoseRay can load LightWave, 3DS, OBJ, DXF, RAW and UDO. Obviusly it can also save any subdivided mesh into OBJ format (Wavefront).

The subdivision procedure is not 100% optimized for speed but it works.

You can get PoseRay at

http://user.txcyber.com/~sgalls/

later,

FlyreX


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